7/31/2023 0 Comments My laboratory gameIf you’re so inclined, you may find ways to perform ever more ill-advised experiments in the service of advancing science. You may rely on the aid of a Secret College, or shock and appal by mixing Latin and Greek roots. You may find yourself having to entertain tedious University donors or washing your own glassware. ![]() To fulfil these design goals, this update adds over a dozen new cards dealing with all aspects of the academic experience. So, this update includes several things to push towards having a more fully-staffed lab: Low-efficiency cards that appear only if you have two or fewer assistants cards that get better with a better-staffed lab and systems that encourage mixing students and experts together. But to support this change, we have made many more alterations and additions to the lab simply making the existing cards non-discardable would not have led to the kind of experience we wanted the laboratory to be.įor example, the lab offered little incentive to recruit more than one lab assistant with non-discardable cards, this effect would be even more perceptible, and players would be pushed to dismiss any assistant other than the very best one. We also chose to extend the update with a little new content and some additional polish – including a new lab experiment, new items, and new art for the Ambition-related lab assistants.Ĭards in the Laboratory deck are no longer discardable – taking away the main source of excess clicking. We’ve wanted to address this for a long time, but we wanted to do it right – not just reduce the amount of clicking but revamp the lab in a more comprehensive way to make it something we were happy with. It also made the activity feel much more repetitive, and it meant that the vast majority of the cards and branches didn’t have an impact. This meant that making progress required a much greater number of clicks than usual, which was a significant quality of life problem. ![]() ![]() To play optimally, players would discard the majority of their draws, in order to repeatedly play the best branch on the best card over and over. We’ve known for some time that this combination – discardable cards, infinite draw – doesn’t really work. Originally, the Laboratory allowed making progress through an unlimited deck of mostly discardable cards. Today we are launching a series of updates and quality of life changes to the University laboratory.Ī note for newer players: Your own University laboratory becomes available some time after obtaining a ship, as part of the mid-to-late game Watchful progression.
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